Playing alone? Interest representation in the videogame industry in Denmark, Italy and the Netherlands
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Playing alone? Interest representation in the videogame industry in Denmark, Italy and the Netherlands. / Dorigatti, Lisa; Been, Wike M.; Burroni, Luigi; Keune, Maarten; Larsen, Trine P.; Mailand, Mikkel.
In: Economic and Industrial Democracy, Vol. 44, No. 4, 2023, p. 1266-1288.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Playing alone?
T2 - Interest representation in the videogame industry in Denmark, Italy and the Netherlands
AU - Dorigatti, Lisa
AU - Been, Wike M.
AU - Burroni, Luigi
AU - Keune, Maarten
AU - Larsen, Trine P.
AU - Mailand, Mikkel
PY - 2023
Y1 - 2023
N2 - This article presents a comparison of interest representation in the videogame industry in Denmark, Italy and the Netherlands. While traditional industrial relations actors play a minor role, interest representation is far from absent in this creative industry. Interest representation is, however, dominated by other actors that often cut across the employer–employee divide. This article argues that the specific features of interest representation in the videogame industry can be explained by the characteristics of employment in the sector. The presence of fluid labour markets, the strong importance of intrinsic motivation in workers’ attitudes to work, and the presence of groups of workers willing to pursue individual strategies, contribute to distance the industry from the collective identities of traditional industrial relations actors and to strengthen the appeal to occupational identities developed by professional organizations, trade associations and informal communities.
AB - This article presents a comparison of interest representation in the videogame industry in Denmark, Italy and the Netherlands. While traditional industrial relations actors play a minor role, interest representation is far from absent in this creative industry. Interest representation is, however, dominated by other actors that often cut across the employer–employee divide. This article argues that the specific features of interest representation in the videogame industry can be explained by the characteristics of employment in the sector. The presence of fluid labour markets, the strong importance of intrinsic motivation in workers’ attitudes to work, and the presence of groups of workers willing to pursue individual strategies, contribute to distance the industry from the collective identities of traditional industrial relations actors and to strengthen the appeal to occupational identities developed by professional organizations, trade associations and informal communities.
KW - Creative industries
KW - informal communities
KW - interest representation
KW - professional organizations
KW - trade associations
KW - videogame industry
KW - Creative industries
KW - informal communities
KW - interest representation
KW - professional organiztions
KW - trade associations
KW - videogame industry
U2 - 10.1177/0143831X221129651
DO - 10.1177/0143831X221129651
M3 - Journal article
VL - 44
SP - 1266
EP - 1288
JO - Economic and Industrial Democracy
JF - Economic and Industrial Democracy
SN - 0143-831X
IS - 4
ER -
ID: 330534034